Nine films. Different families. Conflicting histories. Follow the people, stories, and sources through every released chapter.
Official character and map material opens another branch of the property’s fictional world.
Start with the official world-building
The game’s official site documents its maps, family members, and victims. These records are useful for following how recognizable film environments become spaces players can navigate. A game location can expand an idea from the film without proving that every new room or event existed in the original production.
New people in the family’s world
Official introductions for characters including Hands, Bones, and Wyatt belong to the game’s own publication history. The archive links those announcements alongside broader family and victim guides. Their biographies should remain separate from the film character files unless a specific screen appearance can be documented.
Sound as playable atmosphere
The conceptual sound material offers a route into the game’s treatment of the original’s unsettling sonic identity. It is a different research question from the film soundtrack: interactive spaces need to sustain tension while players create their own timing. Current balance, pricing, server status, and platform support are outside these historical source notes; check the official site for operational information.
The game’s developers discuss adapting the film’s locations into playable environments. This offers a design perspective to compare with the site’s real-world filming-location archive.
An official development account discusses collaborating with Henkel and creating new family members. Game-original characters are identified separately from the film’s credited cast.
The official introduction to Hands identifies the character’s relationship to Henkel’s material and Mukes’s performance. It belongs to the game’s fiction, not the 1974 film’s on-screen cast.
An official introduction to two additions to the game. It supplies character context for the interactive franchise branch and records the announced 2024 arrival.
The developers explain the original victim ensemble and the thinking behind its group relationships. This is a useful starting point for distinguishing game characters from the film’s travelers.
The official game site explains how the film’s sound inspired an interactive adaptation. Keep this game-development account separate from evidence about the 1973 shoot itself.